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The noise reduction filter feels like a cheat but a great one. With ART here, I can't say I'm in a rush. I haven't used Vray, since it's too slow and I just haven't tried Octane yet. Farily simple geometry and materials with a single hdri skylight and a rectangle photometric light. I let it render for 4 minutes before stopping it.^Įverything was rendered in Max 2017 on intel i7 4770k and gtx 970, except Corona which used Max 2016. ^This is mental ray with the special new GPU based GI that replaced photon mapping and final gathering of old - 2m 16s.^ ^ This is iRay with 200 iterations - 1m 37s.^ ^ This is ART 25db with 50% noise reduction rendered in 2m 8sec.^ I'm a attaching a couple of photos that show render results with all the major render engines. I really wish mr/ir/art picked things up from corona- like the simple and intuitive shadow catcher, or the way to set up caustics, or lights so that their body is visible directly/in reflections/refractions/and or occlude other lights. It is so much like Max- intuitive, right, smart, fast and beautiful.
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